首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   159篇
  免费   31篇
  国内免费   4篇
  2023年   3篇
  2022年   2篇
  2021年   2篇
  2020年   5篇
  2019年   2篇
  2018年   6篇
  2017年   17篇
  2016年   18篇
  2015年   4篇
  2014年   10篇
  2013年   12篇
  2012年   14篇
  2011年   10篇
  2010年   8篇
  2009年   14篇
  2008年   10篇
  2007年   11篇
  2006年   11篇
  2005年   11篇
  2004年   2篇
  2003年   3篇
  2002年   2篇
  2001年   5篇
  2000年   4篇
  1999年   2篇
  1998年   1篇
  1996年   1篇
  1994年   1篇
  1993年   2篇
  1990年   1篇
排序方式: 共有194条查询结果,搜索用时 718 毫秒
1.
This article deals with a two‐person zero‐sum game called a search allocation game (SAG), in which a searcher and a target participate as players. The searcher distributes his searching resources in a search space to detect the target. The effect of resources lasts a certain period of time and extends to some areas at a distance from the resources' dropped points. On the other hand, the target moves around in the search space to evade the searcher. In the history of search games, there has been little research covering the durability and reachability of searching resources. This article proposes two linear programming formulations to solve the SAG with durable and reachable resources, and at the same time provide an optimal strategy of distributing searching resources for the searcher and an optimal moving strategy for the target. Using examples, we will analyze the influences of two attributes of resources on optimal strategies. © 2007 Wiley Periodicals, Inc. Naval Research Logistics 2008  相似文献   
2.
Wildfire managers use initial attack (IA) to control wildfires before they grow large and become difficult to suppress. Although the majority of wildfire incidents are contained by IA, the small percentage of fires that escape IA causes most of the damage. Therefore, planning a successful IA is very important. In this article, we study the vulnerability of IA in wildfire suppression using an attacker‐defender Stackelberg model. The attacker's objective is to coordinate the simultaneous ignition of fires at various points in a landscape to maximize the number of fires that cannot be contained by IA. The defender's objective is to optimally dispatch suppression resources from multiple fire stations located across the landscape to minimize the number of wildfires not contained by IA. We use a decomposition algorithm to solve the model and apply the model on a test case landscape. We also investigate the impact of delay in the response, the fire growth rate, the amount of suppression resources, and the locations of fire stations on the success of IA.  相似文献   
3.
王磊  苏金波 《国防科技》2018,39(3):096-099,113
由于契约的不完全性、专用性资产的存在,导致民企参军的谈判过程中,一方可能利用另一方因专用性资产投资的锁定效应,而采取机会主义行为将另一方套牢,攫取可占用专用性准租金。这种套牢风险不是单向的,而是双向的,双向套牢风险的存在不仅会降低军品科研生产项目建设质量,而且还会严重挫伤民营企业承担军品科研生产任务的积极性。为有效防范双向套牢风险,本文将从博弈论的角度,建立民营企业与军队采办部门的期望收益与专用性资产投资的函数关系和博弈矩阵,分阶段讨论民营企业与军队采办部门所面临的套牢风险大小及各自的最佳行为选择。以降低民企参军面临的套牢风险,引导更多优势民营企业进入军品科研生产与维修领域,推动军民融合的深度发展。  相似文献   
4.
本文求解如下的组合对策问题:设有一堆棋子,总数N 是奇数,甲乙两人轮流取子,每人每次可取一颗、二颗,最多可取s 颗,但不能不取,直至取完后分别来数甲乙两人所取棋子的总数,总数为奇数者获胜。站在甲的立场上考虑获胜的策略,文中解决了如下两个问题:(Ⅰ)总数N 应是什么样的奇数,甲才有获胜策略;(Ⅱ)当N 一定时,甲应采取什么样的策略取子,才能获胜。  相似文献   
5.
使用对策论的观点和方法 ,结合搜索论的知识 ,建立了一类搜索 -规避对抗对策模型 .对模型的结论做了系统分析 ,考虑了对策双方的最优策略及使用 .  相似文献   
6.
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
7.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
8.
Under quasi‐hyperbolic discounting, the valuation of a payoff falls relatively rapidly for earlier delay periods, but then falls more slowly for longer delay periods. When the salespersons with quasi‐hyperbolic discounting consider the product sale problem, they would exert less effort than their early plan, thus resulting in losses of future profit. We propose a winner‐takes‐all competition to alleviate the above time inconsistent behaviors of the salespersons, and allow the company to maximize its revenue by choosing an optimal bonus. To evaluate the effects of the competition scheme, we define the group time inconsistency degree of the salespersons, which measures the consequence of time inconsistent behaviors, and two welfare measures, the group welfare of the salespersons and the company revenue. We show that the competition always improves the group welfare and the company revenue as long as the company chooses to run the competition in the first place. However, the effect on group time inconsistency degree is mixed. When the optimal bonus is moderate (extreme high), the competition motivates (over‐motivates) the salesperson to work hard, thus alleviates (worsens) the time inconsistent behaviors. © 2017 Wiley Periodicals, Inc. Naval Research Logistics 64: 357–372, 2017  相似文献   
9.
We study a setting with a single type of resource and with several players, each associated with a single resource (of this type). Unavailability of these resources comes unexpectedly and with player‐specific costs. Players can cooperate by reallocating the available resources to the ones that need the resources most and let those who suffer the least absorb all the costs. We address the cost savings allocation problem with concepts of cooperative game theory. In particular, we formulate a probabilistic resource pooling game and study them on various properties. We show that these games are not necessarily convex, do have non‐empty cores, and are totally balanced. The latter two are shown via an interesting relationship with Böhm‐Bawerk horse market games. Next, we present an intuitive class of allocation rules for which the resulting allocations are core members and study an allocation rule within this class of allocation rules with an appealing fairness property. Finally, we show that our results can be applied to a spare parts pooling situation.  相似文献   
10.
在作战指挥决策活动的筹划阶段,对敌体系要害和关键点的分析,当前尚未形成系统方法。针对此问题,利用贝叶斯网络在非精确知识表达与推理领域的优势,提出了综合考虑目标价值、打击难度、打击效果等因素的作战目标评估模型。根据判别贝叶斯网络分类器性能优于生成贝叶斯网络分类器的特点,在经相关领域专家论证的样本数据集的基础上,采取梯度下降法训练得出评估模型各结点条件概率分布。最后,利用Netica仿真软件,经样本数据测试,证明了作战目标评估模型的合理性。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号